The Legend of Zelda For Wii U E3 2014: From generation to generation, The Legend of Zelda has slowly grown from simply a 2D RPG game to a more open world which you can explore to your heart’s content. Gamers have seen Link evolve from a tiny, pixelated to a fully developed, agile character.
In a recent interview at E3, Eiji Aonuma of Nintendo talked fans through the latest Legend of Zelda title, which will allow deeper exploration of surrounding landscapes and not limit players to play through the game in a set order.
Nintendo finally made its big announcement on E3. Zelda fans all over the world have been craving for this and without further ado; here is the presentation you’ve all been waiting for:
The brave new approach, Aonuma explains, is a way to re-create the feeling that we are playing in a large world, something that was lost along the way when The Legend of Zelda first transitioned to a more 3D style gameplay. Aonuma has previously spoken about what makes Zelda games so successful, citing their uniqueness and their ability to keep growing and improving, which is hard to miss when you witness the evolution of the Legend of Zelda over time. And the new gameplay footage in the trailer certainly makes a bold statement, featuring stunningly rendered background landscapes, an epic monster chase that impresses with its realism as much as its artistry, as well as everybody’s favourite horse, Epona. This comes as a surprise since the events that took place in Majora’s Mask, which saw the infamous Skull Kid getting rid of Epona. Could this be a twist in history?
The currently untitled Legend of Zelda addition will be out for Wii U in 2015.
What do you think readers? Were you impressed with Nintendo’s The Legend Of Zelda presentation? Sound off in the comments section below!