With every generation of video game consoles, things get more and more visually astounding. Graphics have always been the core factor of a great video game. The Order 1886 is expected to be one of the best games graphic wise coming to the PS4. While that is for certain, gamers that are looking forward to try this brand new IP have no idea on what it has got to offer.
Now, the picture becomes clearer as Ready at Dawn revealed more on The Order 1886 over at Twitch’s livestream. The company’s co-founders, Ru Weerasuriya and Andrea Pessino started with the mysterious Black Water.
The feature is actually one of the holy powers in the game. Black Water has this purpose to heal, slow down time and offer better precision when shooting.
Another thing to note is that The Order 1886 will have some other characters where the player has to control. Basically, parts of the adventure will be handled solo, some in a team of two and others in a team of three.
Moving on to the game’s location, Ready at Dawn revealed that London will be diversified in The Order 1886. The city will be gifted with details like the underground network and Whitechapel.
To cap things off, The Order 1886 will be a game that is built to offer the ultimate cinematic experience. Once the game gets released, players will sure be hook in their respective adventures.
Dana Jan, who is the game director on The Order, was recently asked in an interview with CVG what the team was most focused on between visuals, gameplay, and story, and this is how he responded:
“I think story and visuals are very high. Gameplay is something that… it’s a game, we make games, we can’t get around it. We love games, but we also love telling stories, so I think story is always going to be at the top because it’s what we start with. It’s at the top of the pyramid and everything else supports that. I think it’d be more challenging to make a game for the gameplay’s sake, then try to make a story that fits in there” Watch the trailer below:
At the moment, The Order 1886 is anticipating a 2015 release after production suffered a small time delay. There might just be enough time to add in more mechanism into it.